'White House Down' has the disadvantage of being the second 'Die Hard'-in-the-White-House movie of 2013 after 'Olympus Has Fallen,' and the advantage of being superior to its predecessor in every conceivable way. It's better directed, better written, and better acted. The action is better, with more impressive special effects; the production design is better, with a much more convincing replica of the White House; the camerawork is better; with clear, lucid images. Where 'Olympus Has Fallen' was grim and stern, 'White House Down' actually embraces the silliness of its premise. It's more exciting and more faithful to the 'Die Hard' formula. This is still basically a shameless ripoff popcorn movie, but it's a shameless ripoff popcorn movie popped to near-perfection.
Nell Sweetzer (Ashley Bell), the heroine of 'The Last Exorcism,' was a great tragic figure; a sweet, innocent girl inexplicably hounded by a nefarious cult and a vicious demon named Abalam. With 'The Last Exorcism Part II,' Nell's story grows even sadder -- by extending it into this superfluous and perfunctory sequel that casts her as a quivering, helpless victim and strips away almost everything that made the first film such an unexpected delight. Gone is the effective found footage gimmick, gone are the profound questions about faith, gone, most surprisingly, is most of Bell's impressive contortionist act. This time, she does as much contorting on the poster as she does in the film itself.
Bill Westenhofer. Lubo Hristov. David Lauer. Gullaume Rocheron. Depending on your beliefs, you may or may not believe that God created the heavens and earth in seven days -- but I can say with some certainty that those men, a quartet of visual effects supervisors and designers (along with many other talented people) created the wondrous sights of 'Life of Pi.' It took them a lot more than seven days, though.
Many of Alfred Hitchcock's movies, from 'Psycho' to 'Vertigo' to 'Rear Window,' are about voyeurism, so the idea of peering into Hitchcock's own previously hidden private life does make a certain amount of sense. But if 'Hitchcock' resonates with some of the Master of Suspense's ideas, it's never faithful to his spirit. Hitch would never have put his name on a film so full of lame pop psychology and so bereft of excitement, tension and humor. Which is a shame, since the title of this movie is his name.
The opening credits of 'The Twilight Saga: Breaking Dawn - Part 2' alternate between red and white images; seeping blood, spreading ice crystals. The symbolism couldn't be clearer: bundle up, Twihards, it's going to be a long cold lonely winter. Here comes the sun, dawn is breaking, and with it the end of your beloved franchise. After this, no more sexy vampires and hunky werewolves. It's all over -- and now that it is all over, let's give 'Twilight' its due: as one of the absolute bats--- craziest blockbusters in Hollywood history.
If its portrait of him is accurate, then Abraham Lincoln would have loved Steven Spielberg's 'Lincoln.' The film is exactly like the man at its center: thoughtful and talkative, equally adept at spinning tales and navigating the murky waters of backroom politics. It suggests that well before Ronald Reagan, our 16th President was truly our nation's Great Communicator.
Movies allow us to experience life through another person's eyes. Video games allow us to experience life through another person's eyes -- and to control their decisions. We spend hours upon hours with these video game characters, until we feel like we know them; Mario, Sonic, Pac-Man, their adventures are so memorable, and their personalities so vivid that they almost seem alive. But of course their adventures and their personalities are all predetermined by programming, and they remain forever trapped by their unbreakable directives. If these characters weren't just a series of electronic impulses and computer code, it would be a tragic existence.
That, essentially, is the premise of 'Wreck-It Ralph,' a manic children's film about the souls of video game avatars. Made by Disney, it greatly resembles the premise of Disney's (and Pixar's) modern classic 'Toy Story,' in which toys are revealed to have lives and thoughts of their own when no one's around to play with them. Here we learn that when a suburban arcade shuts down for the night, the characters inside all the games cross over into each other's universes to socialize.
Matt had just typed out the title of his 'Seven Psychopaths' review, his byline, and the rating (seven -- no, make that eight --out of ten?) when his wife Melissa walked into the room.
"How was the movie?" she asked as she flopped down on the couch and flipped on the television.
"Good. Really good," Matt replied. "Interesting."
"Interesting? Why interesting?" Melissa said. She started flipping channels.
"It's about a writer who writes himself into his work. Colin Farrell plays this struggling screenwriter named Martin -- and the movie was written and directed by this guy, Martin McDonagh, who wrote that play we saw on Broadway with Christopher Walken in it."
"Right. That was weird."
"It was," he said, nodding. "Weird but good. So, anyway, Colin Farrell plays this writer named Martin. He's come up with a title he really likes for a screenplay -- 'Seven Psychopaths.' But that's all he has, the title. He doesn't even have the seven psychopaths. But then these people in his life -- or perhaps these characters he's invented -- are all revealed to be psychopaths, and he gets caught in the middle of this elaborate gangster-slash-revenge comedy with them involving a kidnapped dog."
Melissa yawned again. "A writer writing himself into his work? That sounds like a terrible idea."
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